7 Stones of Llythyren
You are a young druid about to assume his birthright - moving rocks to spell words. It's a 2D word-based puzzle game!
Created for Godot Wild Jam #79
The goal of the game is to create a seven letter word by dragging and dropping different stone letters into and at the end of existing words.
Controls:
Everything is controlled using left click.
Hit Esc for the pause menu.
Rules:
- Move stones from the bottom of the board to one of the three words in order to create new words.
- Stones can be placed overtop of existing letters or onto one of the blank spaces at the ends of the words.
- A stone can only be placed onto a blank space if it forms a valid word.
- You'll gain favor when you spell valid words and lose favor when you spell words that do not exist.
- Don't forget to click on the tutorial for more info and story!
Backstory:
This is the first game jam for my wife and I, and our first full game together (she provided the art/sprites and I handled the programming/developing). It's a pretty simple concept but hopefully you'll enjoy playing it as much as we did making it! Thank you to everyone who takes the time to play it!
Development log
- Version 1.01 - Tutorial FixMar 23, 2025
Comments
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It took me many tries, but I finally won a game! I like the challenge of playing a game that I'm not always going to win. Like others have said, it took a bit of getting used to at first, and after some thought I have two suggestions:
#1 There was nothing in the rules or tutorial telling me that I could move stones that I had placed on the board after they had already made words. I found out by accident and it took me a bit of trial and error to figure out how it works. Maybe something showing which stones are fixed in place from the start and which ones you've placed yourself? And something about it in the tutorial or rules?
#2 It would be great if you could reorder the stones you have to work with at the bottom of the game. It would make figuring out longer words a bit easier and also help me keep track of the letters that I'm saving for a bigger word.
It's pretty tricky to figure out how the game works, but once you do, it's pretty fun and the art is great!
Thank you so much! We were hoping people would stick with it, because I think it’s really fun once you get into the groove of it.
So, first, if you look at the tutorial, then every new game you start actually just reruns the tutorial, which isn't great.
Also, though: how does this game even work? For instance, one of my rows of three stones started GUB. There aren't any words that start with GUB (well, OK, "gubernatorial", but that's more than seven letters). What are you supposed to do with that row?
Or: another row started ORB. OK, I put an S after that, and hooray, it's a word. But then what? Is the only way to get a seven letter word to form a four-letter word, then add a letter to make a word, then do that two more times?
The tutorial wasn't particularly helpful in this regard. How are you supposed to play it?
...oh, I see, you can put tiles on top of other tiles. That would have been a really good thing to know (didn't the tutorial stress they can only go in blank spaces?).
The other thing is that sometimes it won't let me play a tile at all if it doesn't make a word (hence my previous question about having to keep extending), but sometimes it does. When it does, it's much easier: get a five letter word, hang an "E" off the end that doesn't make a word, wait for an R or a D.
I feel like there's definitely something good here, but it could use more clarity.
Ugh, I knew there would be something like that tutorial bug. Thank you for the heads up! Yeah, there are definitely some things that could be stressed or explained a little more clearly in the tutorial. You really have to make some non-words to set up real word and balancing your favor with that is the main challenge of the game. I'll try to add a few more details in the tutorial that explain that, and certainly something about being able to put stones on other stones.
I really appreciate the detailed comment!